StatsData

constructor(profiles: List<Profile> = emptyList(), solo: Map<String, Record> = emptyMap(), players: Map<String, Record> = emptyMap(), playerNames: Map<String, String> = emptyMap(), headToHead: Map<String, HeadToHead> = emptyMap(), history: List<MatchRecord> = emptyList(), heat: Map<String, HeatData> = emptyMap(), soloOverall: Record = Record(), medals: Map<String, Map<String, Int>> = emptyMap(), awards: List<MedalAward> = emptyList(), unlocked: List<ArcadeGame> = emptyList(), demosUsed: List<ArcadeGame> = emptyList(), blocks: BlocksStats = BlocksStats(), hive: HiveStats = HiveStats(), coins: Int = 1000, gems: Int = 10, ludo: LudoStats = LudoStats())